Class AudioPlayerScript
This is a wrapper for the static AudioPlayer, so it can be used with UnityEvents, for example.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
AudioPlayerScript
Namespace: InsaneScatterbrain.RetroKit
Syntax
[DisallowMultipleComponent]
public class AudioPlayerScript : MonoBehaviour
Methods
PlayMusic(String)
Declaration
public void PlayMusic(string songName)
Parameters
Type | Name | Description |
---|---|---|
System.String | songName |
PlayMusicLoop(String)
Play a song in a loop.
Declaration
public void PlayMusicLoop(string songName)
Parameters
Type | Name | Description |
---|---|---|
System.String | songName | The song name. |
PlaySfx(String)
Declaration
public void PlaySfx(string sfxName)
Parameters
Type | Name | Description |
---|---|---|
System.String | sfxName |
StopAllMusic()
Declaration
public void StopAllMusic()
StopMusic(String)
Declaration
public void StopMusic(string songName)
Parameters
Type | Name | Description |
---|---|---|
System.String | songName |