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Class AudioPlayerScript

This is a wrapper for the static AudioPlayer, so it can be used with UnityEvents, for example.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
AudioPlayerScript
Namespace: InsaneScatterbrain.RetroKit
Syntax
[DisallowMultipleComponent]
public class AudioPlayerScript : MonoBehaviour

Methods

PlayMusic(String)

Declaration
public void PlayMusic(string songName)
Parameters
Type Name Description
System.String songName

PlayMusicLoop(String)

Play a song in a loop.

Declaration
public void PlayMusicLoop(string songName)
Parameters
Type Name Description
System.String songName

The song name.

PlaySfx(String)

Declaration
public void PlaySfx(string sfxName)
Parameters
Type Name Description
System.String sfxName

StopAllMusic()

Declaration
public void StopAllMusic()

StopMusic(String)

Declaration
public void StopMusic(string songName)
Parameters
Type Name Description
System.String songName
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