Class TextureContainer
Basically just a Dictionary<EditorTexture, Texture2D>, but made a class out of it for readability.
Inheritance
System.Object
TextureContainer
Namespace: InsaneScatterbrain.RetroKit.Editor
Syntax
public class TextureContainer : Dictionary<EditorTexture, Texture2D>, IDictionary<EditorTexture, Texture2D>, ICollection<KeyValuePair<EditorTexture, Texture2D>>, IEnumerable<KeyValuePair<EditorTexture, Texture2D>>, IDictionary, ICollection, IEnumerable, IDeserializationCallback, ISerializable