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Class TextureContainer

Basically just a Dictionary<EditorTexture, Texture2D>, but made a class out of it for readability.

Inheritance
System.Object
System.Collections.Generic.Dictionary<EditorTexture, UnityEngine.Texture2D>
TextureContainer
Namespace: InsaneScatterbrain.RetroKit.Editor
Syntax
public class TextureContainer : Dictionary<EditorTexture, Texture2D>, IDictionary<EditorTexture, Texture2D>, ICollection<KeyValuePair<EditorTexture, Texture2D>>, IEnumerable<KeyValuePair<EditorTexture, Texture2D>>, IDictionary, ICollection, IEnumerable, IDeserializationCallback, ISerializable
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