Class EditorSettings
Customizable settings for the RetroKit editor are stored here.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
EditorSettings
Syntax
public class EditorSettings : ScriptableObject
Fields
animationLocation
Declaration
public string animationLocation
Field Value
Type |
Description |
System.String |
|
animatorControllersLocation
Declaration
public string animatorControllersLocation
Field Value
Type |
Description |
System.String |
|
curveSampleProvidersLocation
Declaration
public string curveSampleProvidersLocation
Field Value
Type |
Description |
System.String |
|
EditorSettingsFilePath
Declaration
public const string EditorSettingsFilePath = "RetroKit/Editor/Editor Settings.asset"
Field Value
Type |
Description |
System.String |
|
initialized
Has RetroKit been initialized (have all the required folders/assets been created initially).
Declaration
[HideInInspector]
public bool initialized
Field Value
Type |
Description |
System.Boolean |
|
musicSampleSetLocation
Declaration
public string musicSampleSetLocation
Field Value
Type |
Description |
System.String |
|
retroSpriteLocation
Declaration
public string retroSpriteLocation
Field Value
Type |
Description |
System.String |
|
retroSystemLocation
Declaration
public string retroSystemLocation
Field Value
Type |
Description |
System.String |
|
songLocation
Declaration
public string songLocation
Field Value
Type |
Description |
System.String |
|
soundEffectLocation
Declaration
public string soundEffectLocation
Field Value
Type |
Description |
System.String |
|
soundEffectSampleSetLocation
Declaration
public string soundEffectSampleSetLocation
Field Value
Type |
Description |
System.String |
|
spriteAnimationSetsLocation
Declaration
public string spriteAnimationSetsLocation
Field Value
Type |
Description |
System.String |
|
spriteAnimationsLocation
Declaration
public string spriteAnimationsLocation
Field Value
Type |
Description |
System.String |
|
spriteLocation
Declaration
public string spriteLocation
Field Value
Type |
Description |
System.String |
|
textureLocation
Declaration
public string textureLocation
Field Value
Type |
Description |
System.String |
|
Properties
Settings
Declaration
public Settings Settings { get; }
Property Value
Methods
Load()
Loads the existing editor settings file or creates a new one if needed.
Declaration
public static EditorSettings Load()
Returns