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Class EditorSettings

Customizable settings for the RetroKit editor are stored here.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
EditorSettings
Namespace: InsaneScatterbrain.RetroKit.Editor
Syntax
public class EditorSettings : ScriptableObject

Fields

animationLocation

Declaration
public string animationLocation
Field Value
Type Description
System.String

animatorControllersLocation

Declaration
public string animatorControllersLocation
Field Value
Type Description
System.String

curveSampleProvidersLocation

Declaration
public string curveSampleProvidersLocation
Field Value
Type Description
System.String

EditorSettingsFilePath

Declaration
public const string EditorSettingsFilePath = "RetroKit/Editor/Editor Settings.asset"
Field Value
Type Description
System.String

initialized

Has RetroKit been initialized (have all the required folders/assets been created initially).

Declaration
[HideInInspector]
public bool initialized
Field Value
Type Description
System.Boolean

musicSampleSetLocation

Declaration
public string musicSampleSetLocation
Field Value
Type Description
System.String

retroSpriteLocation

Declaration
public string retroSpriteLocation
Field Value
Type Description
System.String

retroSystemLocation

Declaration
public string retroSystemLocation
Field Value
Type Description
System.String

songLocation

Declaration
public string songLocation
Field Value
Type Description
System.String

soundEffectLocation

Declaration
public string soundEffectLocation
Field Value
Type Description
System.String

soundEffectSampleSetLocation

Declaration
public string soundEffectSampleSetLocation
Field Value
Type Description
System.String

spriteAnimationSetsLocation

Declaration
public string spriteAnimationSetsLocation
Field Value
Type Description
System.String

spriteAnimationsLocation

Declaration
public string spriteAnimationsLocation
Field Value
Type Description
System.String

spriteLocation

Declaration
public string spriteLocation
Field Value
Type Description
System.String

textureLocation

Declaration
public string textureLocation
Field Value
Type Description
System.String

Properties

Settings

Gets the game settings.

Declaration
public Settings Settings { get; }
Property Value
Type Description
Settings

Methods

Load()

Loads the existing editor settings file or creates a new one if needed.

Declaration
public static EditorSettings Load()
Returns
Type Description
EditorSettings
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