Class SoundEffect
The sound effect created in the sound effect creator, consisting of a set of tones.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
SoundEffect
Inherited Members
Namespace: InsaneScatterbrain.RetroKit.Editor
Syntax
public class SoundEffect : EditorSampleSetAssetScriptableObject
Properties
Item[Int32]
Gets/sets a tone.
Declaration
public Tone this[int index] { get; set; }
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index |
Property Value
Type | Description |
---|---|
Tone |
SampleProvider
The sample provider that is used to generate the samples for this sound effect. Basically, this is the "instrument" that is used for this pattern.
Declaration
public ISampleProvider SampleProvider { get; set; }
Property Value
Type | Description |
---|---|
ISampleProvider |
ToneCount
Gets/sets the number of tones this sound effect consists of.
Declaration
public int ToneCount { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
ToneDuration
Gets/sets the duration of each tone.
Declaration
public int ToneDuration { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Methods
AddTone(Tone)
Declaration
public void AddTone(Tone tone)
Parameters
Type | Name | Description |
---|---|---|
Tone | tone |
Create(String)
Declaration
public static SoundEffect Create(string name)
Parameters
Type | Name | Description |
---|---|---|
System.String | name |
Returns
Type | Description |
---|---|
SoundEffect |
GenerateAudioClip()
Declaration
public void GenerateAudioClip()
GenerateSamples()
Declaration
public void GenerateSamples()
RemoveTone(Int32)
Declaration
public void RemoveTone(int toneIndex)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | toneIndex |
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
UnityEngine.Object.ToString()