Show / Hide Table of Contents

Namespace InsaneScatterbrain.Tools.Editor

Classes

AssetWatcher

Class to make it easier to perform actions when assets change (currently only can act on deletion).

DragAssetToHierarchy<T>

This class allows for the easy creation of asset to hierarchy dragging actions. Very similar to those native to Unity objects. (E.g. dragging an Sprite to the hierarchy creates a new object containing that sprite).

EditorTime

Class to keep track of update time in the editor.

GUIConsts

Some stuff I needed elsewhere, but couldn't find in Unity itself, probably because I didn't look hard enough. :)

Hierarchy

MoreEditorGUI

The class contains some convenient methods that extend on Unity's IMGUI methods.

MoreEditorWindow

Extension on Unity's EditorWindow class, with some additional functionality.

MoreEditorWindowManager

This class is used to keep track of existing editor windows. This is necessary because it seems you can't ask Unity whether a window is opened without having it creating one automatically if there's not.

Back to top Generated by DocFX