One of the main goals of RetroKit is to provide a faster workflow for creating your retro-style games. One way RetroKit achieves this is to allow for editing of RetroKit assets while in play mode, so you can see/hear your changes instantly.
Early development & Troubleshooting
The live editing feature is still work-in-progress and you might run into issues specific to live editing.
In some cases assets might not be generated properly and won't reflect the changes you make to them. If you run into this issue, you should regenerate the game assets outside of play mode.
See also: Regenerating assets